#1 28-06-2008 02:16

Winston
Registered: 28-06-2008
Posts: 7

BMX

Может ли ктонить отредактировать этот скрипт так чтобы в прыжке при нажатии на правую кнопку мыши cj неспрыгивал в бмх !? автор скрипта ты непротив ?!

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
wait 10000 
04ED: load_animation "BIKELEAP" 
04ED: load_animation "MD_CHASE" 
038B: load_requested_models 

:NONAME_31
wait 0 
if and
04EE:   animation "MD_CHASE" loaded 
04EE:   animation "BIKELEAP" loaded 
jf @NONAME_31 

:NONAME_70
wait 0 
062A: change_float_stat 230 to 1000.0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_70 
if and
   Actor.Driving($PLAYER_ACTOR)
   not Actor.Dead($PLAYER_ACTOR)
jf @NONAME_70 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
jf @NONAME_70 
03C0: $12513 = actor $PLAYER_ACTOR car 
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 
$12514 = 0 
$12515 = 3.3 
$12516 = -3.3 
$12517 = 4.0 
$12518 = -4.0 

:NONAME_202
wait 0 
015D: set_gamespeed 1.0 
if 
   Actor.InCar($PLAYER_ACTOR, $12513)
jf @NONAME_1593 
if 
82BF:   not car $12513 sunk 
jf @NONAME_1593 
$12514 = 0 
jump @NONAME_262 

:NONAME_262
wait 0 
if 
01F3:   car $12513 in_air 
jf @NONAME_952 
015D: set_gamespeed 0.6 
0494: get_joystick 0 data_to $12519 $12520 $12521 $12522 
04C4: store_coords_to $12507 $12508 $12509 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
02CE: $12523 = ground_z_at $12507 $12508 $12509 
$12523 += 1.5 

:NONAME_358
wait 0 
if and
00E1:   player 0 pressed_key 0 
   not $12519 == 128 
jf @NONAME_470 
0605: actor $PLAYER_ACTOR perform_animation_sequence "BK_RDY_IN" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time -1 // versionA 
$12515 += 0.33 
07DB: set_car $12513 rotation_velocity_XYZ 1.0 2.0 $12515 through_center_of_mass 
$12514 += 2 
jump @NONAME_806 

:NONAME_470
wait 0 
if and
00E1:   player 0 pressed_key 0 
  $12519 == 128 
jf @NONAME_582 
0605: actor $PLAYER_ACTOR perform_animation_sequence "BK_RDY_IN" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time -1 // versionA 
$12516 -= 0.33 
07DB: set_car $12513 rotation_velocity_XYZ 1.0 2.0 $12516 through_center_of_mass 
$12514 += 2 
jump @NONAME_806 

:NONAME_582
wait 0 
if 
00E1:   player 0 pressed_key 16 
jf @NONAME_686 
0605: actor $PLAYER_ACTOR perform_animation_sequence "BK_RDY_IN" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time -1 // versionA 
$12517 -= 0.17 
07DB: set_car $12513 rotation_velocity_XYZ $12517 2.0 0.0 through_center_of_mass 
$12514 += 2 
jump @NONAME_806 

:NONAME_686
wait 0 
if 
01F3:   car $12513 in_air 
jf @NONAME_901 
if 
00E1:   player 0 pressed_key 14 
jf @NONAME_952 
0605: actor $PLAYER_ACTOR perform_animation_sequence "BK_RDY_IN" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time -1 // versionA 
$12518 += 0.17 
07DB: set_car $12513 rotation_velocity_XYZ $12518 2.0 0.0 through_center_of_mass 
$12514 += 2 
jump @NONAME_806 

:NONAME_806
wait 0 
if 
01F3:   car $12513 in_air 
jf @NONAME_901 
if and
80E1:   not player 0 pressed_key 0 
80E1:   not player 0 pressed_key 1 
jf @NONAME_358 
0605: actor $PLAYER_ACTOR perform_animation_sequence "BK_BLNCE_OUT" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time 1000 // versionA 
jump @NONAME_202 

:NONAME_901
wait 20 
$12515 = 3.3 
$12516 = -3.3 
$12517 = 4.0 
$12518 = -4.0 
jump @NONAME_202 

:NONAME_952
wait 0 
if and
81F3:   not car $12513 in_air 
   Actor.Driving($PLAYER_ACTOR)
00E1:   player 0 pressed_key 17 
jf @NONAME_202 
0605: actor $PLAYER_ACTOR perform_animation_sequence "MD_BIKE_JMP_F" IFP_file "MD_CHASE" 4.0 loop 0 1 0 0 time -1 // versionA 
wait 1000 
04C4: store_coords_to $12524 $12525 $12526 from_actor $PLAYER_ACTOR with_offset 1.0 0.0 0.0 
wait 100 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $12524 $12525 $12526 
jump @NONAME_1087 

:NONAME_1087
0407: store_coords_to $12527 $12528 $12529 from_car $12513 with_offset 7.0 7.0 0.0 
0407: store_coords_to $12530 $12531 $12532 from_car $12513 with_offset -7.0 -7.0 0.0 
053E: $12533 = get_random_car_with_model -1 in_rectangle_cornerA $12527 $12528 cornerB $12530 $12531 
if 
056E:   car $12533 defined 
jf @NONAME_1576 
046C: $12534 = car $12533 driver 
if 
056D:   actor $12534 defined 
jf @NONAME_1576 
if and
   not Actor.DrivingVehicleType($12534, #BMX)
   not Actor.DrivingVehicleType($12534, #BIKE)
   not Actor.DrivingVehicleType($12534, #MTBIKE)
jf @NONAME_1576 
if and
   not Actor.DrivingVehicleType($12534, #PCJ600)
   not Actor.DrivingVehicleType($12534, #FREEWAY)
   not Actor.DrivingVehicleType($12534, #SANCHEZ)
   not Actor.DrivingVehicleType($12534, #FCR900)
   not Actor.DrivingVehicleType($12534, #NRG500)
jf @NONAME_1576 
if and
   not Car.Model($12533) == #BMX
81C1:   not car $12533 stopped 
jf @NONAME_1576 
wait 50 
0407: store_coords_to $12535 $12536 $12537 from_car $12533 with_offset -7.0 5.0 6.0 
Camera.SetPosition($12535, $12536, $12537, 0.0, 0.0, 0.0)
Camera.OnVehicle($12533, 15, 2)
0464: put_actor $PLAYER_ACTOR into_turret_on_car $12533 at_car_offset -1.0 0.0 0.0 position 3 shooting_angle_limit 360.0 with_weapon 0 
0605: actor $PLAYER_ACTOR perform_animation_sequence "TRUCK_GETIN" IFP_file "BIKELEAP" 4.0 loop 0 1 0 0 time -1 // versionA 
wait 1700 
0657: car $12533 open_componentA 2 
wait 1350 
068A: set_car $12533 repair_componentA 2 
0622: AS_actor $12534 bail_car $12533 
wait 540 
0465: remove_actor $PLAYER_ACTOR from_turret_mode 
036A: put_actor $PLAYER_ACTOR in_car $12533 
Camera.SetBehindPlayer
Camera.Restore_WithJumpCut
0209: $12538 = random_int_in_ranges 700 1000 
Player.Money($PLAYER_CHAR) += $12538
018C: play_sound 1052 at 0.0 0.0 0.0 
01E4: show_text_1number_lowpriority GXT 'HJ_IS' number $12538 time 2000 flag 1  // …OH“C ‡A …E‡“MHѓ­ TP‘K: $~1~
jump @NONAME_1593 

:NONAME_1576
Car.RemoveReferences($12533)
Actor.RemoveReferences($12534)
jump @NONAME_1593 

:NONAME_1593
wait 0 
Car.RemoveReferences($12513)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0 
015D: set_gamespeed 1.0 
jump @NONAME_70

Last edited by Winston (28-06-2008 02:17)

Offline

#2 28-06-2008 08:40

Yarik
Registered: 22-02-2008
Posts: 173
Website

Re: BMX

Что скрипт делает?

Offline

#3 28-06-2008 10:28

Winston
Registered: 28-06-2008
Posts: 7

Re: BMX

ну там када прыгаеш он крутиться поразному и непадает в бмх....

Offline

#4 28-06-2008 21:04

Centrino Duo
Registered: 08-05-2008
Posts: 99

Re: BMX

Автор Alexander

Offline

#5 29-06-2008 09:05

Winston
Registered: 28-06-2008
Posts: 7

Re: BMX

я так понял некто помочь неможет ? sad

Offline

#6 01-07-2008 19:59

Alexander
Registered: 19-08-2006
Posts: 184
Website

Re: BMX

Я не очень поддерживаю публичное изменение моих скриптов , тем более , исходного кода данного скрипта я не выкладывал .

Offline

#7 01-07-2008 21:23

Centrino Duo
Registered: 08-05-2008
Posts: 99

Re: BMX

Поддерживаю smile.. незя так с чужими скриптами grin

Offline

#8 23-07-2008 07:39

xxxsxxx
Registered: 20-07-2008
Posts: 11

Re: BMX

Alexander, а отредактируйте Вы сами, как автор скрипта, для общей публики)). Или winston учись скриптить и сам отредактируй- чист для себя=)

Offline

Board footer

Powered by FluxBB