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Hey,
I found a very nice speedometer on the internet, but it also has got a gasoline mod.
Your cars run out of gas very quickly with this mod.
I wondered if someone could edit the CLEO script so that only the speedometer would work, and not the gasoline mod.
Here's a link to the GSN Mod: http://yelmi.com/modules/files/showfile.php?lid=29
Thanks in advantage!
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Hey,
I found a very nice speedometer on the internet, but it also has got a gasoline mod.
Your cars run out of gas very quickly with this mod.
I wondered if someone could edit the CLEO script so that only the speedometer would work, and not the gasoline mod.
Here's a link to the GSN Mod: http://yelmi.com/modules/files/showfile.php?lid=29
Thanks in advantage!
open gasoline_NEW.cs with sannybuilder
and search for this entry:
10@ > 0
should be at linenumber 81 or 82
replace the 10@ with 33@
33@ > 0
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This code for my speedometer:
{$CLEO .cs}
0000: NOP
:Noname_2
0001: wait 0 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @Noname_2
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0038: $ONMISSION == 0
004D: jump_if_false @Noname_2
00D6: if
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
004D: jump_if_false @Noname_2
077E: get_active_interior_to $Active_Interior
00D6: if
0038: $Active_Interior == 0
004D: jump_if_false @Noname_2
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0038: $ONMISSION == 0
004D: jump_if_false @Noname_2
03C0: 8@ = actor $PLAYER_ACTOR car
046C: 26@ = car 8@ driver
00D6: if
003B: 26@ == $PLAYER_ACTOR // (int)
004D: jump_if_false @Noname_2
0391: release_txd_dictionary
0390: load_txd_dictionary "GASOLINE"
038F: load_texture "SPEEDOM" as 1 // Load dictionary with 0390 first
038F: load_texture "STRELK" as 2 // Load dictionary with 0390 first
:Noname_3277
0001: wait 0 ms
0A8D: 28@ = read_memory 11989093 size 1 virtual_protect 0
00D6: if
8039: not 28@ == 1
004D: jump_if_false @Noname_3554
077E: get_active_interior_to $Active_Interior
00D6: if
0038: $Active_Interior == 0
004D: jump_if_false @Noname_3619
00D6: if
0038: $ONMISSION == 0
004D: jump_if_false @Noname_3619
00D6: if
00DB: actor $PLAYER_ACTOR in_car 8@
004D: jump_if_false @Noname_3619
03F0: enable_text_draw 1
02E3: 23@ = car 8@ speed
0013: 23@ *= 3.56
0092: 27@ = float 23@ to_integer
000B: 23@ += 68.0
03E0: unknown_text_draw_flag 1
0341: unknown_text_draw_flag 1
0340: set_text_draw_RGBA 180 180 180 255
033F: set_text_draw_letter_size 0.6 2.4
045A: draw_text_1number 36.55 420.333 GXT 'NUMBER' number 27@ // ~1~
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 133.6 322.0 size 266.0 256.0 RGBA 255 255 255 255
03E3: set_texture_to_be_drawn_antialiased 1
074B: draw_texture 2 position 89.5 384.0 scale 200.0 200.0 angle 23@ color_RGBA 255 255 255 255
:Noname_3554
00D6: if or
0118: actor $PLAYER_ACTOR dead
0119: car 8@ wrecked
004D: jump_if_false @Noname_3582
0002: jump @Noname_3619
:Noname_3582
00D6: if
0038: $ONMISSION == 0
004D: jump_if_false @Noname_3619
00D6: if
80DB: not actor $PLAYER_ACTOR in_car 8@
004D: jump_if_false @Noname_3277
:Noname_3619
0001: wait 1250 ms
0002: jump @Noname_2and Jasper
{$CLEO .cs}
0000: NOP
:Noname_2
0001: wait 0 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @Noname_2
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0038: $ONMISSION == 0
004D: jump_if_false @Noname_2
00D6: if
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
004D: jump_if_false @Noname_2
077E: get_active_interior_to $Active_Interior
00D6: if
0038: $Active_Interior == 0
004D: jump_if_false @Noname_2
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0038: $ONMISSION == 0
004D: jump_if_false @Noname_2
03C0: 8@ = actor $PLAYER_ACTOR car
046C: 26@ = car 8@ driver
00D6: if
003B: 26@ == $PLAYER_ACTOR // (int)
004D: jump_if_false @Noname_2
0391: release_txd_dictionary
0390: load_txd_dictionary "GASOLINE"
038F: load_texture "SPEEDOM" as 1 // Load dictionary with 0390 first
038F: load_texture "STRELK" as 2 // Load dictionary with 0390 first
:Noname_3277
0001: wait 0 ms
0A8D: 28@ = read_memory 11989093 size 1 virtual_protect 0
00D6: if
8039: not 28@ == 1
004D: jump_if_false @Noname_3554
077E: get_active_interior_to $Active_Interior
00D6: if
0038: $Active_Interior == 0
004D: jump_if_false @Noname_3619
00D6: if
0038: $ONMISSION == 0
004D: jump_if_false @Noname_3619
00D6: if
00DB: actor $PLAYER_ACTOR in_car 8@
004D: jump_if_false @Noname_3619
03F0: enable_text_draw 1
02E3: 23@ = car 8@ speed
0013: 23@ *= 3.56
0092: 27@ = float 23@ to_integer
000B: 23@ += 68.0
03E0: unknown_text_draw_flag 1
0341: unknown_text_draw_flag 1
0340: set_text_draw_RGBA 180 180 180 255
033F: set_text_draw_letter_size 0.6 2.4
045A: draw_text_1number 36.55 420.333 GXT 'NUMBER' number 27@ // ~1~
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 126.5 385.0 size 262.5 226.0 RGBA 255 255 255 255
03E3: set_texture_to_be_drawn_antialiased 1
074B: draw_texture 2 position 90.5 385.0 scale 262.5 226.0 angle 23@ color_RGBA 255 255 255 255
:Noname_3554
00D6: if or
0118: actor $PLAYER_ACTOR dead
0119: car 8@ wrecked
004D: jump_if_false @Noname_3582
0002: jump @Noname_3619
:Noname_3582
00D6: if
0038: $ONMISSION == 0
004D: jump_if_false @Noname_3619
00D6: if
80DB: not actor $PLAYER_ACTOR in_car 8@
004D: jump_if_false @Noname_3277
:Noname_3619
0001: wait 1250 ms
0002: jump @Noname_2
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