#1 08-01-2010 07:58

Deji
From: UK
Registered: 09-11-2008
Posts: 189
Website

2 Q's About Decompiling .exe and Compiling .cleo

I was wondering what particular program anyone would recommend for decompiling the gta_sa.exe - and a free one at that tongue


And also, how are .cleo plugins made? I'm assuming it's just like an .asi or .dll file, but are there any specific things to make sure of when writing it for CLEO?

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#2 14-01-2010 00:12

Deji
From: UK
Registered: 09-11-2008
Posts: 189
Website

Re: 2 Q's About Decompiling .exe and Compiling .cleo

So what I've managed to figure is that .cleo is just like an .asi file, written in any language (C/C++ etc.) that writes to the game memory once loaded. I guess there are no CLEO-specific things in the code. CLEO just acts as an .asi loader for .cleo files.

Still, about decompiling gta_sa.exe... Any tips on programs?

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#3 14-01-2010 07:09

Den_spb
From: Ленинград
Registered: 23-11-2008
Posts: 941
Website

Re: 2 Q's About Decompiling .exe and Compiling .cleo

Deji wrote:

Still, about decompiling gta_sa.exe... Any tips on programs?

You can download database of gta_sa.exe here: http://public.sannybuilder.com/gtasa_exe_idb/  You should use program IDA 5.2 for open this file

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