#26 Re: GTA Modding » Wrong code! Someone help me please? » 15-10-2011 15:24

But where do I get?
Once on top of the code to gun?
And I do not know the id of the model of the shotgun!
Can you help me?

#27 GTA Modding » Wrong code! Someone help me please? » 14-10-2011 19:09

Manoel Victor
Replies: 6

Hello!
I have a code to spawn a gang member, in case I want to spawn a police officer, but are two problems:
1 - Two policemen appear instead of appearing one.
2 - I set point for them to use a shotgun,but they use it like a pistol.
Here is my code:

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0000: NOP 

:NONAME_5
wait 0 
if 
0AB0:   key_pressed 122 
else_jump @NONAME_5 
jump @NONAME_31 

:NONAME_31
wait 0 
Model.Load(#LVPD1)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
19@ = Actor.Create(Gang2, #LVPD1, 7@, 8@, 9@)
0631: put_actor 19@ in_group $PLAYER_GROUP 
Actor.Health(19@) = 500
Actor.SetImmunities(19@, 1, 1, 1, 1, 1)
07DD: set_actor 19@ temper_to 100 // see pedstats.dat 
01B2: give_actor 19@ weapon 25 ammo 9999 // Load the weapon model before using this 
081A: set_actor 19@ weapon_skill_to 10 
wait 0 
jump @NONAME_164 

:NONAME_164
wait 0 
if 
0AB0:   key_pressed 123 
else_jump @NONAME_190 
jump @NONAME_217 

:NONAME_190
wait 0 
if 
   Actor.Dead(19@)
else_jump @NONAME_164 
jump @NONAME_217 

:NONAME_217
wait 0 
Actor.DestroyInstantly(18@)
wait 0 
jump @NONAME_5

I hope to help,people!

#28 GTA Modding » How to put more people and cars on the streets with CLEO code 4? Help! » 11-05-2011 16:09

Manoel Victor
Replies: 1

Well, I have this code that is to the bookstore CLEO 4, which adds masi cars on the streets, but it is not working very well when I start a new game.
My script:

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "MV" 
wait 0 
01EB: set_traffic_density_multiplier_to -900 
end_thread

Do you have other code, different from this to add more cars on the streets?
Oh, and also a need to add many pedestrians!
Please, make for me, now, thanks!
I need some pretty nice to be able to leave my GTA San Andreas full of cars, many, many cars, giving up congestion, and also having many people in the streets!
Do not like the popcycle, I need code CLEO.
Thank you, waiting for help.
Please do not delete this topic is that the other one is responding.
Help me please, I'm waiting for days for help!

#29 Re: GTA Modding » CLEO code to add more cars and people on the street,help me please? » 10-05-2011 00:57

It did not help, still with few cars and few people, I want to give up congestion in the streets, and many people walking.
cry

#30 Re: GTA Modding » CLEO code to add more cars and people on the street,help me please? » 09-05-2011 23:47

It did not work, I put it without the "thread" in gta gives error when I start a new game, I experimented with the "thread"and continued with few cars and people in rusa, maybe I made ​​the wrong code.
Can you give me the complete code please?
The code made ​​line?
It's a good thing I learn! good

#31 GTA Modding » CLEO code to add more cars and people on the street,help me please? » 09-05-2011 21:43

Manoel Victor
Replies: 5

Well, I have this code that is to the bookstore CLEO 4, which adds masi cars on the streets, but it is not working very well when I start a new game.
My script:

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "MV" 
wait 0 
01EB: set_traffic_density_multiplier_to -900 
end_thread

Do you have other code, different from this to add more cars on the streets?
Oh, and also a need to add many pedestrians!
Please, make for me, now, thanks!
I need some pretty nice to be able to leave my GTA San Andreas full of cars, many, many cars, giving up congestion, and also having many people in the streets!
Do not like the popcycle, I need code CLEO.
Thank you, waiting for help.

#32 Re: GTA Modding » Because my animation script is giving error in all my saved games? » 07-05-2011 22:48

Friend, you can let go, thank you for your attention here, but I had already solved my problem alone, it was only one parameter. I solved it but forgot to delete the topic here.
Oh, and by the way, that line but I got on the internet, when I was looking for objects to "attack" the player, then I saw her.
I did not know that was his, but it can leave, I took his "parameter to" already!
Solved my own predicament, but now, thanks.
Oh, and I saw that the parameter 0A95 did not make sense to my script, I forgot to take it off.
It was just to do a test myself, but I soon forgot about him there.
I like to test things out!
Whatever you need, just tell me!
Big hug.

#33 GTA Modding » Because my animation script is giving error in all my saved games? » 07-05-2011 14:25

Manoel Victor
Replies: 2

Already solved the problem myself here. So I deleted the topic.

#34 Re: GTA Modding » Can I get a little help here? Vehicle always appear! » 06-05-2011 18:15

Pass for me the mod with map solid! To this map not dissapear.
Thanks.

#35 Re: GTA Modding » Can I get a little help here? Vehicle always appear! » 05-05-2011 22:04

Can you do me a script for my vehicles always spawn?
I look at the site, and there should be all the vehicles that I put.
Thanks.

#36 GTA Modding » Can I get a little help here? Vehicle always appear! » 05-05-2011 16:24

Manoel Victor
Replies: 5

Hello everybody! CLEO have a script to park cars, but I want the vehicle to stay there forever, never go away!
Here then is my cars_to_generate 101
Have a vehicle that is the same type (which you'll see in my code I'll post below) which is very close to each other, but now each one does, there are never two, one on the other, each appears an hour, I want you to be both showing!
I want whenever I go there they are all just sitting there parked, without disappearing!
I use a script cleo called "SAVING" which lets you save the game anywhere.
I want when I save, all vehicles are there!
Without me having to take a walk, and return them to appreciate, understand guys?
They should already be there all the time, what should I increase my code?
My Script:

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "MISSOESMILITARES" 
wait 0 
0A95: enable_thread_saving 
014B: 1@ = init_parked_car_generator #POLMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 356.8221 1978.78 19.6394 angle 90.0 
014C: set_parked_car_generator 1@ cars_to_generate_to 101 
014B: 2@ = init_parked_car_generator #LEVIATHN color -1 -1 1 alarm 0 door_lock 0 0 10000 at 364.5612 1938.329 18.3923 angle 90.0 
014C: set_parked_car_generator 2@ cars_to_generate_to 101 
014B: 3@ = init_parked_car_generator #CARGOBOB color -1 -1 1 alarm 0 door_lock 0 0 10000 at 225.8197 2007.322 18.385 angle 270.0 
014C: set_parked_car_generator 3@ cars_to_generate_to 101 
014B: 4@ = init_parked_car_generator #HUNTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 205.9053 1964.862 18.8403 angle 270.0 
014C: set_parked_car_generator 4@ cars_to_generate_to 101 
014B: 5@ = init_parked_car_generator #RAINDANC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 361.9625 1900.363 19.096 angle 90.0 
014C: set_parked_car_generator 5@ cars_to_generate_to 101 
014B: 6@ = init_parked_car_generator #MAVERICK color -1 -1 1 alarm 0 door_lock 0 0 10000 at 279.9827 1956.439 17.8658 angle 270.0 
014C: set_parked_car_generator 6@ cars_to_generate_to 101 
014B: 7@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 167.5763 1990.403 19.497 angle 124.597 
014C: set_parked_car_generator 7@ cars_to_generate_to 101 
014B: 8@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 164.375 1966.328 19.6553 angle 124.597 
014C: set_parked_car_generator 8@ cars_to_generate_to 101 
0A93: end_custom_thread

Since already many thanks, you guys are helping me a lot here! I'm loving the forum my friends!
I wait for help.
A big hug to everyone!:clap:

#37 Re: GTA Modding » Help me please! The map is disappearing CLEO Scripts!! What is this??? » 05-05-2011 16:11

Thank you very friend! good
grin:D:D:D:D:D:D:D:D:clap::clap::clap::clap::clap::clap::clap::clap::clap::clap::lol::lol::lol::lol::lol::lol::lol::lol:

#38 GTA Modding » Help me please! The map is disappearing CLEO Scripts!! What is this??? » 05-05-2011 01:47

Manoel Victor
Replies: 2

Personally, I did CLEO scripts to leave a parked vehicle, then okay, just that when I go to a place where vehicles are, the map is disappearing!
The vehicles appear, but the map is fading, where I look, it begins to appear, and give such a bug in one place, where it gets a lot of land etc..
If I turn around, what's behind me is gone.
So the game is terrible! And it is only in the place where my vehicles!
8 vehicles are parked nearby.
I'll show you pictures and my vehicle code, and please help me figure out what it is and solve this problem!
Photos:
[img align=l]http://img821.imageshack.us/img821/9743/gallery27n.jpg[/img]
Where are the fences? The houses, poles, etc, 69/51 Area???
[img align=l]http://img709.imageshack.us/img709/923/gallery26ev.jpg[/img]
Where is the exit gate, grills?
[img align=l]http://img716.imageshack.us/img716/6604/gallery25s.jpg[/img]
My vehicle was buried in the ground because of this bug in the script!
[img align=l]http://img199.imageshack.us/img199/5382/gallery24h.jpg[/img]
The worst is that it gives to pass between the sand pile, and a bug is very strange! Look down! It's a darn bu giving because of my script!
[img align=l]http://img822.imageshack.us/img822/3994/gallery23t.jpg[/img]
Where are the rocks? The runway, the hangars??
Lol
[img align=l]http://img851.imageshack.us/img851/2986/gallery22f.jpg[/img]
Where is the ground and the bars???
[img align=l]http://img809.imageshack.us/img809/1820/gallery18e.jpg[/img]
See my parked vehicles, but only in a weird floor! 69/51 Where is the area of GTA San Andreas, but where are her grades? Towers? The hangars? The houses???
[img align=l]http://img193.imageshack.us/img193/7963/gallery17t.jpg[/img]
Where are the little doors of the hangar exit? Look at it as the colors are "shaved" with no resolution! But my car is there!
[img align=l]http://img23.imageshack.us/img23/7029/gallery16dp.jpg[/img]
Where are the stones, fences, towers, houses, where is everything!
All vanishes! Please help me solve this problem very weird!

Now, my script:

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "PACRALCATRAZ" 
wait 1000 
0A95: enable_thread_saving 
014B: 1@ = init_parked_car_generator #POLMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 356.8221 1978.78 19.6394 angle 90.0 
014C: set_parked_car_generator 1@ cars_to_generate_to 101 
014B: 2@ = init_parked_car_generator #LEVIATHN color -1 -1 1 alarm 0 door_lock 0 0 10000 at 364.5612 1938.329 18.3923 angle 90.0 
014C: set_parked_car_generator 2@ cars_to_generate_to 101 
014B: 3@ = init_parked_car_generator #CARGOBOB color -1 -1 1 alarm 0 door_lock 0 0 10000 at 225.8197 2007.322 18.385 angle 270.0 
014C: set_parked_car_generator 3@ cars_to_generate_to 101 
014B: 4@ = init_parked_car_generator #HUNTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 205.9053 1964.862 18.8403 angle 270.0 
014C: set_parked_car_generator 4@ cars_to_generate_to 101 
014B: 5@ = init_parked_car_generator #RAINDANC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 361.9625 1900.363 19.096 angle 90.0 
014C: set_parked_car_generator 5@ cars_to_generate_to 101 
014B: 6@ = init_parked_car_generator #MAVERICK color -1 -1 1 alarm 0 door_lock 0 0 10000 at 279.9827 1956.439 17.8658 angle 270.0 
014C: set_parked_car_generator 6@ cars_to_generate_to 101 
014B: 7@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 167.5763 1990.403 19.497 angle 124.597 
014C: set_parked_car_generator 7@ cars_to_generate_to 101 
014B: 8@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 164.375 1966.328 19.6553 angle 124.597 
014C: set_parked_car_generator 8@ cars_to_generate_to 101 
0A93: end_custom_thread

Is something wrong? Because it's very weird people!
Look at the pictures! What a strange thing!
Help me solve this problem please!
I await your help!
It is URGENT!

#39 Re: GTA Modding » Trouble CLEO_SAVES! Help please! » 01-05-2011 03:06

Is not appearing in my savegames! What is this?
I've picked up another savegame, but to no avail!
No vehicle appears!
What can this be??
What?
Is there any other code?
Anything else that works?
Please help!:cry::cry::cry::cry::cry::cry:

#40 Re: GTA Modding » Trouble CLEO_SAVES! Help please! » 29-04-2011 19:34

Friend did not understand, could fix the code for me? Thanks.

#41 Re: GTA Modding » Trouble CLEO_SAVES! Help please! » 28-04-2011 15:59

Well, yes, this code was that my colleague gave me.
Please then let me get a CLEO original code that works.
Regarding saving the game, I think I changed the script does.
Well, I'll pick up another friend savegame even then.
Can you please pass me the original code CLEO to park cars?
But they stay there forever, do not disappear.
Thanks.:D

#42 Re: GTA Modding » Trouble CLEO_SAVES! Help please! » 27-04-2011 23:49

Den_spb wrote:

Compare your code with example:

{$CLEO}
0A95:
014B: 0@ = init_parked_car_generator #RHINO color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2435.302 -1671.848 12.8007 angle 90.0
014C: set_parked_car_generator 0@ cars_to_generate_to 101
0A93:

a)Variable in 014B is identic with variable in 014C.
b)Value of parameter in 014B after "color X X" is 1 (it's means: "create vehicle always")
c)Value of parameter in 014C is 101 ("parked generator is enabled")
Make sure also that point of parked generator isn't nearer to another parked generator or static objects (buildings, ground) than dimensions of parked vehicles.

See my code:

//------------- MAIN ---------------
thread "CAR"
wait 1000
0A95: enable_thread_saving
014B: 1 @ = # init_parked_car_generator CLOVER color -1 -1 1 alarm 0 0 0 10 000 door_lock at 20.0 angle 0.0 2393.0 -1677.52
014C: 1 set_parked_car_generator cars_to_generate_to @ 101
end_thread

I think it's all right, eh?
But if there's something wrong, because when I start a new game, it appears, and when I load my savegame it does not appear?
Oh, and besides, some unique vehicles in the game, they should appear, not appearing too!
Does this drug problem is in my savegame??
I'm starting to find it!
What is your opinion?

#43 Re: GTA Modding » Trouble CLEO_SAVES! Help please! » 27-04-2011 15:57

Yes, yes it was a big mistake I delete the CLEO_SAVES, but it did not hinder any of the other mod's cleo, until I thought I could be the cause of the problem.
And yes, the vehicles will not appear in my savegames, they only appear when I start a new game!
I even put the code:
enable_tread_saving in my code, but to no avail, the vehicles still do not appear.
But it appears only one vehicle, a police motorcycle that I put.
Only it appears.
The others do not appear!
Would car_generate?
Can you help please?
Because it appears only one vehicle, and others did not appear??
I await help.

#44 GTA Modding » Trouble CLEO_SAVES! Help please! » 26-04-2011 22:26

Manoel Victor
Replies: 10

Guys, I used a code, the Sanny Builder to park vehicles.
My problem is that when I start a new game, the vehicles appear there, but when I load my saved game, the vículos not appear!
This problem is in CLEO_SAVES?
Because I had deleted what I had in my folder CLEO_SAVES, now it is always empty.
Nothing gets saved in it.
I use the library CLEO 4.
Have uninstalled and installed the bookstore a lot of times, but solves nothing.
When I get into my saved game, the vehicles do not appear when I start the new game they appear, but I need to play my saved game!
Help me please friends!
Now thanks.

Board footer

Powered by FluxBB