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Перекраска на улице, в любом месте(CLEO)
{$CLEO .cs} 0000: NOP :NONAME_2 wait 0 if and not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 Player.ClearWantedLevel($PLAYER_CHAR) 0209: 0@ = random_int_in_ranges 0 126 0209: 1@ = random_int_in_ranges 0 126 Car.RemoveReferences(5@) 04C4: store_coords_to 10@ 11@ 13@ from_actor $PLAYER_ACTOR with_offset 3.75 3.75 0.0 04C4: store_coords_to 14@ 15@ 13@ from_actor $PLAYER_ACTOR with_offset -3.7499 -3.7499 0.0 053E: 5@ = get_random_car_with_model -1 in_rectangle_cornerA 10@ 11@ cornerB 14@ 15@ if 056E: car 5@ defined jf @NONAME_2 046C: 6@ = car 5@ driver if 056D: actor 6@ defined jf @NONAME_781 jump @NONAME_189 end_thread :NONAME_189 wait 0 if or Actor.Model(6@) == #FAM1 Actor.Model(6@) == #FAM2 Actor.Model(6@) == #FAM3 jf @NONAME_299 wait 1000 if and 056E: car 5@ defined not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 16 secondary_color_to 44 Car.RemoveReferences(5@) Player.Money($PLAYER_CHAR) += 100 Player.ClearWantedLevel($PLAYER_CHAR) 00BA: text_styled 'KRASKA2' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_299 wait 0 if or Actor.Model(6@) == #BALLAS1 Actor.Model(6@) == #BALLAS2 Actor.Model(6@) == #BALLAS3 Actor.Model(6@) == #LSV1 Actor.Model(6@) == #LSV2 Actor.Model(6@) == #LSV3 jf @NONAME_365 jump @NONAME_434 end_thread :NONAME_365 wait 0 if or Actor.Model(6@) == #VLA1 Actor.Model(6@) == #VLA2 Actor.Model(6@) == #VLA3 Actor.Model(6@) == #SFR1 Actor.Model(6@) == #SFR2 Actor.Model(6@) == #SFR3 jf @NONAME_600 jump @NONAME_434 end_thread :NONAME_434 wait 1000 if and 056E: car 5@ defined not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 16 secondary_color_to 44 00BA: text_styled 'KRASKA1' 2000 ms 6 wait 2000 Model.Load(#AK47) 038B: load_requested_models :NONAME_494 wait 0 if Model.Available(#AK47) jf @NONAME_494 01B2: give_actor 6@ weapon 30 ammo 120 // Load the weapon model before using this Actor.Health(6@) = 3000 wait 100 17@ = Marker.CreateAboveActor(6@) 05E2: AS_actor 6@ kill_actor $PLAYER_ACTOR :NONAME_551 wait 0 if or Actor.Dead($PLAYER_ACTOR) Actor.Dead(6@) jf @NONAME_551 Model.Destroy(#AK47) Marker.Disable(17@) Car.RemoveReferences(5@) jump @NONAME_2 end_thread :NONAME_600 wait 0 if Actor.DrivingPoliceVehicle(6@) jf @NONAME_705 wait 250 if and 056E: car 5@ defined not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences(5@) Player.ClearWantedLevel($PLAYER_CHAR) 00BA: text_styled 'KRASKA4' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_705 wait 1000 if and 056E: car 5@ defined not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences(5@) Player.Money($PLAYER_CHAR) += 100 Player.ClearWantedLevel($PLAYER_CHAR) 00BA: text_styled 'KRASKA3' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_781 wait 1000 if and 056E: car 5@ defined not Actor.Driving($PLAYER_ACTOR) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences(5@) Player.ClearWantedLevel($PLAYER_CHAR) jump @NONAME_2 end_thread
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Суть в том, что красим машины на улице, за свою заберет все звезды, если покрасить чужую машину дадут 100$, если вражескую убьют
Last edited by Vlad (07-03-2009 19:34)
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