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Перекраска на улице, в любом месте(CLEO)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | {$CLEO .cs} 0000: NOP :NONAME_2 wait 0 if and not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 Player.ClearWantedLevel( $PLAYER_CHAR ) 0209: 0@ = random_int_in_ranges 0 126 0209: 1@ = random_int_in_ranges 0 126 Car.RemoveReferences( 5@ ) 04C4: store_coords_to 10@ 11@ 13@ from_actor $PLAYER_ACTOR with_offset 3.75 3.75 0.0 04C4: store_coords_to 14@ 15@ 13@ from_actor $PLAYER_ACTOR with_offset - 3.7499 - 3.7499 0.0 053E: 5@ = get_random_car_with_model - 1 in_rectangle_cornerA 10@ 11@ cornerB 14@ 15@ if 056E: car 5@ defined jf @NONAME_2 046C: 6@ = car 5@ driver if 056D: actor 6@ defined jf @NONAME_781 jump @NONAME_189 end_thread :NONAME_189 wait 0 if or Actor.Model( 6@ ) == #FAM1 Actor.Model( 6@ ) == #FAM2 Actor.Model( 6@ ) == #FAM3 jf @NONAME_299 wait 1000 if and 056E: car 5@ defined not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 16 secondary_color_to 44 Car.RemoveReferences( 5@ ) Player.Money( $PLAYER_CHAR ) += 100 Player.ClearWantedLevel( $PLAYER_CHAR ) 00BA: text_styled 'KRASKA2' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_299 wait 0 if or Actor.Model( 6@ ) == #BALLAS1 Actor.Model( 6@ ) == #BALLAS2 Actor.Model( 6@ ) == #BALLAS3 Actor.Model( 6@ ) == #LSV1 Actor.Model( 6@ ) == #LSV2 Actor.Model( 6@ ) == #LSV3 jf @NONAME_365 jump @NONAME_434 end_thread :NONAME_365 wait 0 if or Actor.Model( 6@ ) == #VLA1 Actor.Model( 6@ ) == #VLA2 Actor.Model( 6@ ) == #VLA3 Actor.Model( 6@ ) == #SFR1 Actor.Model( 6@ ) == #SFR2 Actor.Model( 6@ ) == #SFR3 jf @NONAME_600 jump @NONAME_434 end_thread :NONAME_434 wait 1000 if and 056E: car 5@ defined not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 16 secondary_color_to 44 00BA: text_styled 'KRASKA1' 2000 ms 6 wait 2000 Model.Load( #AK47 ) 038B: load_requested_models :NONAME_494 wait 0 if Model.Available( #AK47 ) jf @NONAME_494 01B2: give_actor 6@ weapon 30 ammo 120 // Load the weapon model before using this Actor.Health( 6@ ) = 3000 wait 100 17@ = Marker.CreateAboveActor( 6@ ) 05E2: AS_actor 6@ kill_actor $PLAYER_ACTOR :NONAME_551 wait 0 if or Actor.Dead( $PLAYER_ACTOR ) Actor.Dead( 6@ ) jf @NONAME_551 Model.Destroy( #AK47 ) Marker.Disable( 17@ ) Car.RemoveReferences( 5@ ) jump @NONAME_2 end_thread :NONAME_600 wait 0 if Actor.DrivingPoliceVehicle( 6@ ) jf @NONAME_705 wait 250 if and 056E: car 5@ defined not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences( 5@ ) Player.ClearWantedLevel( $PLAYER_CHAR ) 00BA: text_styled 'KRASKA4' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_705 wait 1000 if and 056E: car 5@ defined not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences( 5@ ) Player.Money( $PLAYER_CHAR ) += 100 Player.ClearWantedLevel( $PLAYER_CHAR ) 00BA: text_styled 'KRASKA3' 2000 ms 6 jump @NONAME_2 end_thread :NONAME_781 wait 1000 if and 056E: car 5@ defined not Actor.Driving( $PLAYER_ACTOR ) 02D8: actor $PLAYER_ACTOR current_weapon == 41 00E1: player 0 pressed_key 17 jf @NONAME_2 0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@ Car.RemoveReferences( 5@ ) Player.ClearWantedLevel( $PLAYER_CHAR ) jump @NONAME_2 end_thread |
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Суть в том, что красим машины на улице, за свою заберет все звезды, если покрасить чужую машину дадут 100$, если вражескую убьют
Last edited by Vlad (07-03-2009 19:34)
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