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Перекраска на улице, в любом месте(CLEO)
{$CLEO .cs}
0000: NOP
:NONAME_2
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
Player.ClearWantedLevel($PLAYER_CHAR)
0209: 0@ = random_int_in_ranges 0 126
0209: 1@ = random_int_in_ranges 0 126
Car.RemoveReferences(5@)
04C4: store_coords_to 10@ 11@ 13@ from_actor $PLAYER_ACTOR with_offset 3.75 3.75 0.0
04C4: store_coords_to 14@ 15@ 13@ from_actor $PLAYER_ACTOR with_offset -3.7499 -3.7499 0.0
053E: 5@ = get_random_car_with_model -1 in_rectangle_cornerA 10@ 11@ cornerB 14@ 15@
if
056E: car 5@ defined
jf @NONAME_2
046C: 6@ = car 5@ driver
if
056D: actor 6@ defined
jf @NONAME_781
jump @NONAME_189
end_thread
:NONAME_189
wait 0
if or
Actor.Model(6@) == #FAM1
Actor.Model(6@) == #FAM2
Actor.Model(6@) == #FAM3
jf @NONAME_299
wait 1000
if and
056E: car 5@ defined
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
0229: set_car 5@ primary_color_to 16 secondary_color_to 44
Car.RemoveReferences(5@)
Player.Money($PLAYER_CHAR) += 100
Player.ClearWantedLevel($PLAYER_CHAR)
00BA: text_styled 'KRASKA2' 2000 ms 6
jump @NONAME_2
end_thread
:NONAME_299
wait 0
if or
Actor.Model(6@) == #BALLAS1
Actor.Model(6@) == #BALLAS2
Actor.Model(6@) == #BALLAS3
Actor.Model(6@) == #LSV1
Actor.Model(6@) == #LSV2
Actor.Model(6@) == #LSV3
jf @NONAME_365
jump @NONAME_434
end_thread
:NONAME_365
wait 0
if or
Actor.Model(6@) == #VLA1
Actor.Model(6@) == #VLA2
Actor.Model(6@) == #VLA3
Actor.Model(6@) == #SFR1
Actor.Model(6@) == #SFR2
Actor.Model(6@) == #SFR3
jf @NONAME_600
jump @NONAME_434
end_thread
:NONAME_434
wait 1000
if and
056E: car 5@ defined
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
0229: set_car 5@ primary_color_to 16 secondary_color_to 44
00BA: text_styled 'KRASKA1' 2000 ms 6
wait 2000
Model.Load(#AK47)
038B: load_requested_models
:NONAME_494
wait 0
if
Model.Available(#AK47)
jf @NONAME_494
01B2: give_actor 6@ weapon 30 ammo 120 // Load the weapon model before using this
Actor.Health(6@) = 3000
wait 100
17@ = Marker.CreateAboveActor(6@)
05E2: AS_actor 6@ kill_actor $PLAYER_ACTOR
:NONAME_551
wait 0
if or
Actor.Dead($PLAYER_ACTOR)
Actor.Dead(6@)
jf @NONAME_551
Model.Destroy(#AK47)
Marker.Disable(17@)
Car.RemoveReferences(5@)
jump @NONAME_2
end_thread
:NONAME_600
wait 0
if
Actor.DrivingPoliceVehicle(6@)
jf @NONAME_705
wait 250
if and
056E: car 5@ defined
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@
Car.RemoveReferences(5@)
Player.ClearWantedLevel($PLAYER_CHAR)
00BA: text_styled 'KRASKA4' 2000 ms 6
jump @NONAME_2
end_thread
:NONAME_705
wait 1000
if and
056E: car 5@ defined
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@
Car.RemoveReferences(5@)
Player.Money($PLAYER_CHAR) += 100
Player.ClearWantedLevel($PLAYER_CHAR)
00BA: text_styled 'KRASKA3' 2000 ms 6
jump @NONAME_2
end_thread
:NONAME_781
wait 1000
if and
056E: car 5@ defined
not Actor.Driving($PLAYER_ACTOR)
02D8: actor $PLAYER_ACTOR current_weapon == 41
00E1: player 0 pressed_key 17
jf @NONAME_2
0229: set_car 5@ primary_color_to 0@ secondary_color_to 1@
Car.RemoveReferences(5@)
Player.ClearWantedLevel($PLAYER_CHAR)
jump @NONAME_2
end_threadКлео текст качать тута
Суть в том, что красим машины на улице, за свою заберет все звезды, если покрасить чужую машину дадут 100$, если вражескую убьют 
Last edited by Vlad (07-03-2009 19:34)
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