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Is it possible to get the player's model ID in CLEO? I'm currently making (another but different) shape-shifting mod. I tried all of the following codes, but none of them worked.
if 02F2: actor $PLAYER_ACTOR model == #LAPD1 else_jump @BLAH //========================================// 0665: get_actor $PLAYER_ACTOR model_to 1@ if 1@ == 280 else_jump @BLAH //========================================// if Actor.Model($PLAYER_ACTOR) == #LAPD1 else_jump @BLAH
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