#1 18-07-2010 17:44

Planepics
Registered: 29-06-2010
Posts: 7

CLEO VC

Hi. I have a really really odd problem with CLEO VC. This code works alright

// DEFINE OBJECTS 0 // no needed at all
DEFINE MISSIONS 0

//DEFINE MISSION {ID} 0 AT {LABEL} @mission

//-------------MAIN---------------
thread 'MAIN'
 var
  $PLAYER_CHAR: Player 
 end // var
fade 0  0 ms
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 468.7745 -1298.6228 
Camera.SetAtPos(468.7745, -1298.6228, 11.0712)
$PLAYER_CHAR = Player.Create(#NULL, -375.499, -1322.31, 20.0712)  // <-- spawns at Cortez's yacht
//$PLAYER_CHAR = Player.Create(#NULL, -833.811, 1304.07, 10.5131)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
set_weather 0
wait 0 ms                  
0180: set_on_mission_flag_to $ONMISSION // Note: your missions should use the variable defined here ($ONMISSION)
if
  NOT Actor.Dead($PLAYER_ACTOR)
then
  0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
  038B: load_requested_models
  0353: refresh_actor $PLAYER_ACTOR
end
fade 1 (out)  1000 ms
if
  $PLAYER_CHAR.Defined
then
  select_interior 0  // select render area
  $PLAYER_CHAR.CanMove = True
  01B7: release_weather
end

:loopme
wait 10
03F0: text_draw_toggle 0
033E: text_draw 5.0 5.0 'BUS'  // Cheats
jump @loopme

But this code freezes the game.

// DEFINE OBJECTS 0 // no needed at all
DEFINE MISSIONS 0

//DEFINE MISSION {ID} 0 AT {LABEL} @mission

//-------------MAIN---------------
thread 'MAIN'
 var
  $PLAYER_CHAR: Player 
 end // var
fade 0  0 ms
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 468.7745 -1298.6228 
Camera.SetAtPos(468.7745, -1298.6228, 11.0712)
//$PLAYER_CHAR = Player.Create(#NULL, -375.499, -1322.31, 20.0712)
$PLAYER_CHAR = Player.Create(#NULL, -833.811, 1304.07, 10.5131)  // <-- spawns at Hyman Condo
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
set_weather 0
wait 0 ms                  
0180: set_on_mission_flag_to $ONMISSION // Note: your missions should use the variable defined here ($ONMISSION)
if
  NOT Actor.Dead($PLAYER_ACTOR)
then
  0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
  038B: load_requested_models
  0353: refresh_actor $PLAYER_ACTOR
end
fade 1 (out)  1000 ms
if
  $PLAYER_CHAR.Defined
then
  select_interior 0  // select render area
  $PLAYER_CHAR.CanMove = True
  01B7: release_weather
end

:loopme
wait 10
03F0: text_draw_toggle 0
033E: text_draw 5.0 5.0 'BUS'  // <-- If I comment this out, the game will not crash
jump @loopme

See the change? I only changed where Tommy spawned. But if I comment out 033E, it will prevent the game from ever crashing so I find it odd how combining 033E and Tommy's position crashes the game. No CLEO opcodes are used, no CLEO scripts are loaded, everything on a clean install, but only the main.scm is changed and CLEO.asi is added into the VC directory.

EDIT: I forgot to add, I'm using v1.1.1.6

Last edited by Planepics (19-07-2010 10:19)

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#2 31-07-2010 11:27

Planepics
Registered: 29-06-2010
Posts: 7

Re: CLEO VC

I'm sorry, it seems that CLEO has nothing to do with the freezes. It seems like the freezes are related to the zone and car text being loaded while the text draw is being loaded. Why does that happen?

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