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Hi. I have a really really odd problem with CLEO VC. This code works alright
// DEFINE OBJECTS 0 // no needed at all DEFINE MISSIONS 0 //DEFINE MISSION {ID} 0 AT {LABEL} @mission //-------------MAIN--------------- thread 'MAIN' var $PLAYER_CHAR: Player end // var fade 0 0 ms 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 12 0 04E4: unknown_refresh_game_renderer_at 468.7745 -1298.6228 Camera.SetAtPos(468.7745, -1298.6228, 11.0712) $PLAYER_CHAR = Player.Create(#NULL, -375.499, -1322.31, 20.0712) // <-- spawns at Cortez's yacht //$PLAYER_CHAR = Player.Create(#NULL, -833.811, 1304.07, 10.5131) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) set_weather 0 wait 0 ms 0180: set_on_mission_flag_to $ONMISSION // Note: your missions should use the variable defined here ($ONMISSION) if NOT Actor.Dead($PLAYER_ACTOR) then 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR end fade 1 (out) 1000 ms if $PLAYER_CHAR.Defined then select_interior 0 // select render area $PLAYER_CHAR.CanMove = True 01B7: release_weather end :loopme wait 10 03F0: text_draw_toggle 0 033E: text_draw 5.0 5.0 'BUS' // Cheats jump @loopme
But this code freezes the game.
// DEFINE OBJECTS 0 // no needed at all DEFINE MISSIONS 0 //DEFINE MISSION {ID} 0 AT {LABEL} @mission //-------------MAIN--------------- thread 'MAIN' var $PLAYER_CHAR: Player end // var fade 0 0 ms 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 12 0 04E4: unknown_refresh_game_renderer_at 468.7745 -1298.6228 Camera.SetAtPos(468.7745, -1298.6228, 11.0712) //$PLAYER_CHAR = Player.Create(#NULL, -375.499, -1322.31, 20.0712) $PLAYER_CHAR = Player.Create(#NULL, -833.811, 1304.07, 10.5131) // <-- spawns at Hyman Condo $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) set_weather 0 wait 0 ms 0180: set_on_mission_flag_to $ONMISSION // Note: your missions should use the variable defined here ($ONMISSION) if NOT Actor.Dead($PLAYER_ACTOR) then 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR end fade 1 (out) 1000 ms if $PLAYER_CHAR.Defined then select_interior 0 // select render area $PLAYER_CHAR.CanMove = True 01B7: release_weather end :loopme wait 10 03F0: text_draw_toggle 0 033E: text_draw 5.0 5.0 'BUS' // <-- If I comment this out, the game will not crash jump @loopme
See the change? I only changed where Tommy spawned. But if I comment out 033E, it will prevent the game from ever crashing so I find it odd how combining 033E and Tommy's position crashes the game. No CLEO opcodes are used, no CLEO scripts are loaded, everything on a clean install, but only the main.scm is changed and CLEO.asi is added into the VC directory.
EDIT: I forgot to add, I'm using v1.1.1.6
Last edited by Planepics (19-07-2010 10:19)
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I'm sorry, it seems that CLEO has nothing to do with the freezes. It seems like the freezes are related to the zone and car text being loaded while the text draw is being loaded. Why does that happen?
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