#1 06-05-2014 04:05

ihatetn931
Registered: 09-05-2008
Posts: 4

Exhaust

How would i go about making it so a car will have 2  exhaust pipes that emit smoke, without having to edit in the handling.cfg  DOUBLE_EXHAUST (or adding it to the handling.cfg).

So basically a car has one exhaust but emits 2 smoke particles with the same offsets that  DOUBLE_EXHAUST would have.

This is for Grand Theft Auto San andreas Pc

Last edited by ihatetn931 (06-05-2014 04:08)

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#2 06-05-2014 07:43

НикИТОС
Registered: 05-06-2013
Posts: 133
Website

Re: Exhaust

You can edit model of a car with adding one more dummy.

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#3 06-05-2014 13:31

ihatetn931
Registered: 09-05-2008
Posts: 4

Re: Exhaust

НикИТОС wrote:

You can edit model of a car with adding one more dummy.


I tried that it just move the exhaust to that side. I'm trying to get dual exhaust on sa-mp and since you can't edit the handling.cfg without hacks I need to do it some other way

Edit
Someone on another forum helped me out with this code, but i would like to attach particles to it, how would i do that?

{$CLEO}
0A8D: 0@ = read_memory 0xC30188 size 4 virtual_protect 0
08BD: set 0@ bit 13
0A8C: write_memory 0xC30188 size 4 value 0@ virtual_protect 0
0A93: end_custom_thread

I want the particle to be created on both exhaust pipes with this particle "overheat_car"

Last edited by ihatetn931 (06-05-2014 15:49)

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#4 09-05-2014 23:33

ihatetn931
Registered: 09-05-2008
Posts: 4

Re: Exhaust

No one has any idea how to do this?

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