#2 Re: GTA Modding » Inno Setup » 13-11-2008 00:32

Yes, you are right. Damn... sad

#3 Re: GTA Modding » Inno Setup » 11-11-2008 20:32

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}]
"ModifyPath"="RunDll32 C:\\ARQUIV~1\\ARQUIV~1\\INSTAL~1\\PROFES~1\\RunTime\\10\\50\\Intel32\\Ctor.dll,LaunchSetup \"C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\SETUP.EXE\" -l0x9 "
"UninstallString"="RunDll32 C:\\ARQUIV~1\\ARQUIV~1\\INSTAL~1\\PROFES~1\\RunTime\\10\\50\\Intel32\\Ctor.dll,LaunchSetup \"C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\SETUP.EXE\" -l0x9  -removeonly"
"LogFile"="C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\setup.ilg"
"InstallLocation"="D:\\Arquivos de jogos\\Rockstar Games\\GTA San Andreas"
"InstallSource"="E:\\"
"ProductGuid"="{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}"
"DisplayName"="GTA San Andreas"
"Publisher"="Rockstar Games"
"URLInfoAbout"="http://www.rockstargames.com/"
"Contact"="Rockstar Games"
"HelpLink"="http://www.Rockstargames.com"
"Readme"="D:\\Arquivos de jogos\\Rockstar Games\\GTA San Andreas\\ReadMe\\Readme.txt"
"URLUpdateInfo"="http://www.Rockstargames.com"
"RegCompany"="Bressan"
"RegOwner"="Anderson"
"DisplayIcon"="<PATH_TO_ICONS_FILES>\\app.ico"
"NoModify"=dword:00000000
"NoRemove"=dword:00000000
"NoRepair"=dword:00000001
"InstallDate"="20071105"
"Language"=dword:00000009
"DisplayVersion"="1.00.00001"
"Version"=dword:01000001
"MajorVersion"=dword:00000001
"MinorVersion"=dword:00000000
"LogMode"=dword:00000001

It would be the entry in bold?

#4 GTA Modding » Inno Setup » 09-11-2008 03:03

Rapier
Replies: 6

@Seemann: I would like to know if you can get the installation folder of GTASA by using Inno Setup?

#5 Re: GTA Modding » CLEO Library for GTA IV » 31-10-2008 21:22

Okay, I understand. In my opinion if it can not be modded, certainly will lose many fans. Including me.

#6 Re: GTA Modding » CLEO Library for GTA IV » 31-10-2008 01:06

Seemann wrote:

Do we have GTA IV PC already?

I'm not asking if we have GTA IV PC or not. I want to know if the CLEO library will be developed for the GTA IV?

#7 GTA Modding » CLEO Library for GTA IV » 29-10-2008 20:15

Rapier
Replies: 5

@Seemann: Is there any possibility of CLEO be developed for the GTA IV or it is too early to think about this?

#8 Re: GTA Modding » How do I...Follow » 15-09-2008 08:12

Try to use:

07F8: car 1@ follow_car 2@ radius 50.0

#10 GTA Modding » How to read a configuration file » 01-09-2008 00:40

Rapier
Replies: 2

Hello, I tried to do this myself, but with no sucess.

CONFIG.INI

[Configuration]
Delay=1000

I want to store the value 1000 in a variable. How I do this?

#11 Re: GTA Modding » Question about TXD » 09-08-2008 23:15

I asked for Jernej L. and he told me the following: "File offset decimal 10: read a uint16."
It is possible to do so via CLEO?

#12 Re: GTA Modding » Sanny Builder / CLEO discussion » 03-08-2008 17:51

@Seemann: This is about CLEO Library update(s)/installation. Would not it be better to make a autoinstaller to install the CLEO library or to make updates? I think that the Inno Setup is capable to open the SASCM.INI and write the new opcodes, update files or something like. It is only an idea but certainly would be more professional and more practical too.

#14 Re: GTA Modding » Question about TXD » 01-08-2008 15:40

No problem, I will waiting! The source is attached if you need it.

Большое спасибо Seemann! smile

#16 Re: GTA Modding » Question about TXD » 30-07-2008 16:37

I create a mod called SLIDESHOW, my idea is that people can share images and displays them in SA. Look:

...
:LabelStartSlide
1@ = 19
Player.CanMove($PLAYER_CHAR) = False
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
fade 0 250

:LabelSlide
wait 0
if
  not fading
jf @LabelSlide
03F0: text_draw_toggle 0
0390: load_txd_dictionary 'SLIDE'
09F5: disable_player_mutal_activities 1
wait 0
038F: request_texture "SS_PIC1" as 1
038F: request_texture "SS_PIC2" as 2
038F: request_texture "SS_PIC3" as 3
038F: request_texture "SS_PIC4" as 4
038F: request_texture "SS_PIC5" as 5
0343: set_text_draw_linewidth 632.0 
0345: enable_text_draw_background 1 
0349: set_text_draw_font 2 
033E: set_draw_text_position 8.0 8.0 GXT 'SS_INFO' 
2@ = 1
jump @LabelSlide05

:LabelSlide02
wait 0
if or
  not 2@ > 1 
80E1:  not player 0 pressed_key 5
jf @LabelSlide03
if// or
//  2@ > 24
80E1:  not player 0 pressed_key 7
jf @LabelSlide04
if
80E1:  not player 0 pressed_key 19
jf @LabelSlideExit
jump @LabelSlide02

:LabelSlide03
1@ = 5
2@ -= 1
jump @LabelSlide05

:LabelSlide04
1@ = 7
2@ += 1

:LabelSlide05
038D: draw_texture 2@ position 320.0 240.0 size 640.0 480.0 RGBA 255 255 255 255
gosub @SubKeyPressed
jump @LabelSlide02
...

I need the total number of images to improve the code. Please man helpme!

#17 Re: GTA Modding » Question about TXD » 29-07-2008 20:56

Because I am doing a mod and this is very important. I must allocate the total number of images to a variable. Please Seemann this is very important!!!

#18 GTA Modding » Question about TXD » 28-07-2008 00:55

Rapier
Replies: 8

Hi, is possible with the memory handling know how many images has inside a TXD file?

#19 Re: GTA Modding » Sanny Builder / CLEO discussion » 21-07-2008 07:08

Hello! There is how to create new cheats? In other words, the mod is running but the effect is reproduced only if you enter the combinations of words. Is there any topic that speaks more deeply about this, because I am very interested! smile

Thanks.

#20 Re: GTA Modding » [Request] I need some code translated to cleo... » 13-07-2008 16:22

Go to GTAForums and try asking for help to the original author (Wesser). It is the best solution. Good luck!

#21 Re: GTA Modding » [Request] I need some code translated to cleo... » 12-07-2008 14:24

If the code works right then it's all right!

#22 Re: GTA Modding » [Request] I need some code translated to cleo... » 11-07-2008 02:31

Try add the {$CLEO} directive in the beginning of the code then compile.

{$CLEO}

:STRING
thread 'STRING' 

:STRING_11
wait 0 
if 
 $MISSION_INTRO_PASSED == 1 // G == INT 
jf @STRING_1008 
if 
0A2B:   is_widescreen_enabled 
jf @STRING_57 
03F0: set_text_draw_enabled 0 
jump @STRING_1008
...

#25 Re: GTA Modding » Custom Texts » 28-06-2008 20:24

THANKS A LOT MAN!!! Only one more question: Can I add as many messages I want with this method?

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