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Yes, you are right. Damn...
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}]
"ModifyPath"="RunDll32 C:\\ARQUIV~1\\ARQUIV~1\\INSTAL~1\\PROFES~1\\RunTime\\10\\50\\Intel32\\Ctor.dll,LaunchSetup \"C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\SETUP.EXE\" -l0x9 "
"UninstallString"="RunDll32 C:\\ARQUIV~1\\ARQUIV~1\\INSTAL~1\\PROFES~1\\RunTime\\10\\50\\Intel32\\Ctor.dll,LaunchSetup \"C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\SETUP.EXE\" -l0x9 -removeonly"
"LogFile"="C:\\Arquivos de programas\\InstallShield Installation Information\\{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}\\setup.ilg"
"InstallLocation"="D:\\Arquivos de jogos\\Rockstar Games\\GTA San Andreas"
"InstallSource"="E:\\"
"ProductGuid"="{D417C96A-FCC7-4590-A1BB-FAF73F5BC98E}"
"DisplayName"="GTA San Andreas"
"Publisher"="Rockstar Games"
"URLInfoAbout"="http://www.rockstargames.com/"
"Contact"="Rockstar Games"
"HelpLink"="http://www.Rockstargames.com"
"Readme"="D:\\Arquivos de jogos\\Rockstar Games\\GTA San Andreas\\ReadMe\\Readme.txt"
"URLUpdateInfo"="http://www.Rockstargames.com"
"RegCompany"="Bressan"
"RegOwner"="Anderson"
"DisplayIcon"="<PATH_TO_ICONS_FILES>\\app.ico"
"NoModify"=dword:00000000
"NoRemove"=dword:00000000
"NoRepair"=dword:00000001
"InstallDate"="20071105"
"Language"=dword:00000009
"DisplayVersion"="1.00.00001"
"Version"=dword:01000001
"MajorVersion"=dword:00000001
"MinorVersion"=dword:00000000
"LogMode"=dword:00000001
It would be the entry in bold?
@Seemann: I would like to know if you can get the installation folder of GTASA by using Inno Setup?
Okay, I understand. In my opinion if it can not be modded, certainly will lose many fans. Including me.
Do we have GTA IV PC already?
I'm not asking if we have GTA IV PC or not. I want to know if the CLEO library will be developed for the GTA IV?
@Seemann: Is there any possibility of CLEO be developed for the GTA IV or it is too early to think about this?
Try to use:
07F8: car 1@ follow_car 2@ radius 50.0
OK, I will try.
Hello, I tried to do this myself, but with no sucess.
CONFIG.INI
[Configuration] Delay=1000
I want to store the value 1000 in a variable. How I do this?
I asked for Jernej L. and he told me the following: "File offset decimal 10: read a uint16."
It is possible to do so via CLEO?
@Seemann: This is about CLEO Library update(s)/installation. Would not it be better to make a autoinstaller to install the CLEO library or to make updates? I think that the Inno Setup is capable to open the SASCM.INI and write the new opcodes, update files or something like. It is only an idea but certainly would be more professional and more practical too.
Try your question here http://www.gtaforums.com/index.php?showforum=49.
No problem, I will waiting! The source is attached if you need it.
Большое спасибо Seemann!
Anybody can help me?
I create a mod called SLIDESHOW, my idea is that people can share images and displays them in SA. Look:
... :LabelStartSlide 1@ = 19 Player.CanMove($PLAYER_CHAR) = False Actor.LockInCurrentPosition($PLAYER_ACTOR) = True fade 0 250 :LabelSlide wait 0 if not fading jf @LabelSlide 03F0: text_draw_toggle 0 0390: load_txd_dictionary 'SLIDE' 09F5: disable_player_mutal_activities 1 wait 0 038F: request_texture "SS_PIC1" as 1 038F: request_texture "SS_PIC2" as 2 038F: request_texture "SS_PIC3" as 3 038F: request_texture "SS_PIC4" as 4 038F: request_texture "SS_PIC5" as 5 0343: set_text_draw_linewidth 632.0 0345: enable_text_draw_background 1 0349: set_text_draw_font 2 033E: set_draw_text_position 8.0 8.0 GXT 'SS_INFO' 2@ = 1 jump @LabelSlide05 :LabelSlide02 wait 0 if or not 2@ > 1 80E1: not player 0 pressed_key 5 jf @LabelSlide03 if// or // 2@ > 24 80E1: not player 0 pressed_key 7 jf @LabelSlide04 if 80E1: not player 0 pressed_key 19 jf @LabelSlideExit jump @LabelSlide02 :LabelSlide03 1@ = 5 2@ -= 1 jump @LabelSlide05 :LabelSlide04 1@ = 7 2@ += 1 :LabelSlide05 038D: draw_texture 2@ position 320.0 240.0 size 640.0 480.0 RGBA 255 255 255 255 gosub @SubKeyPressed jump @LabelSlide02 ...
I need the total number of images to improve the code. Please man helpme!
Because I am doing a mod and this is very important. I must allocate the total number of images to a variable. Please Seemann this is very important!!!
Hi, is possible with the memory handling know how many images has inside a TXD file?
Hello! There is how to create new cheats? In other words, the mod is running but the effect is reproduced only if you enter the combinations of words. Is there any topic that speaks more deeply about this, because I am very interested!
Thanks.
Go to GTAForums and try asking for help to the original author (Wesser). It is the best solution. Good luck!
If the code works right then it's all right!
Try add the {$CLEO} directive in the beginning of the code then compile.
{$CLEO} :STRING thread 'STRING' :STRING_11 wait 0 if $MISSION_INTRO_PASSED == 1 // G == INT jf @STRING_1008 if 0A2B: is_widescreen_enabled jf @STRING_57 03F0: set_text_draw_enabled 0 jump @STRING_1008 ...
This can help too http://www.gtaforums.com/index.php?showtopic=319816. Good luck!
OK, thanks again!
THANKS A LOT MAN!!! Only one more question: Can I add as many messages I want with this method?